Learner-Computer Interaction

LCI 2018
Part of NOrdi-chi 2018, oslo, norway
October, 2018
Submit your paper here

Heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique.
Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat.
Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Heading

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique.
Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat.
Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

Overview



The Workshop of Learner Computer Interaction (LCI) aims to provide an interdisciplinary playground for researchers and professionals across all areas of learning technologies and human-computer interaction (HCI). The main objective is to build a forum around the intersection of these topical areas. Publishing research in this domain spans many disciplines as well as human computer interaction and interaction design. Work can be found in educational journals and conferences, in psychology, in educational technology and in games; for this reason, our focus in this workshop is deliberately cross discipline and we invite members from all disciplines. Participants from a variety of organisations are invited: learning science, learning analytics, educational psychology, and researchers in interaction, design and digital literacy. LCI aims to develop a critical discussion, debate and co-development of ideas and approaches about the next generation of learning environments and their interaction design capacities; the form of these capacities and the way they can be identified,utilised and enhanced to help us improve the contemporary learning technologies and users’ learning experience. LCI research addresses the design, development and use of interactive technologies to support and amplify human learning and cognition. LCI is based on the rationale that interacting and learning with technology is a complex, multilayered phenomenon, thus, designing the conditions for engaging in meaningful learning is vital in the 21st century, yet, it remains a challenging process. The results from the workshop are expected to form a coherent new, high-impact way of understanding and building learner-centered interaction concepts to support the design of future learning environments.             

We cordially invite researchers who are interested across all areas of learning technologies and human-computer interaction(HCI). LCI provides an environment where participants get opportunities to: develop their research skills; increase their knowledge base; collaborate with others in their own and complementary research areas; discuss their own work. The Workshop aims to be an interactive, engaging experience that will motivate participants to get involved and start fruitful discussions on the topic of LCI. For that, it will combine several activities.                      

Program

To Appear Soon

Call for papers

The Workshop of Learner Computer Interaction (LCI) aims to provide an interdisciplinary playground for researchers and professionals across all areas of learning technologies and human-computer interaction (HCI). The main objective is to build a forum around the intersection of these topical areas. Participants from a variety of organisations are invited: learning science, learning analytics, educational psychology, educational data, and researchers in interaction, design and digital literacy. LCI aims to develop a critical discussion, debate and co-development of ideas and approaches about the next generation of learning environments and their interaction design capacities; the form of these capacities and the way they can be identified, utilised and enhanced in order to help us improve the contemporary learning technologies and users’ learning experience. LCI research addressing the design, development and use of interactive technologies to support and amplify human learning and cognition.

To explore the future of technologies for teaching and learning, we aim to build a research community around this topical area,to brainstorm about what the next generation of learning environments might look like, novel LCI concepts, what kind of learner-generated data can be collected, and how these data can help us to better understand and improve learning experience. Suggested topics include, but are not limited to the intersection of learning technologies and HCI:

• design issues for learning tools
• mobile-based (tablet, smart-phone) learning
• participatory design
• user modeling, adaptation and personalisation
• usability and interaction design
• interaction design cases that demonstrate novel and well-designed technologies
• evaluation studies of new and emerging technologies
• studies discussing the involvement of students and teachers in the design process
• future vision articles, discussing trends and directions for the field


Registration and Venue: Further details about workshop location and registration will be announced on Nordi-CHI website and here.


Important Dates: Position Paper Submission:  August 10th, 2018 Notification of acceptance:  August 17th, 2018
Early Bird Conference Registration: To appear soon
Camera ready paper: To appear soon
Participate in the workshop: September 29th/30th, 2018 (To be decided soon)

Organizers

 Michail Giannakos is an associate professor of interaction design and learning technologies at the dept. of ComputerScience of NTNU, and research director of the Center forExcellent IT Education (Excited). He is member on the executive board of IEEE Technical Committee on LearningTechnology. He has worked at several research projects funded by diverse sources like EC, Microsoft Research, TheResearch Council of Norway (RCN), US-NSF, and Cheng Endowment; Giannakos is also a recipient of a Marie Curie fellowship, the RCN young research talent and he is one of the 20 outstanding academics of NTNU (2017-2021).

 Kshitij Sharma is a senior researcher at the department of Computer Science at NTNU. He received his Ph.D. inComputer Science from EPFL, Switzerland. He worked aPostdoctoral researcher at the CHILI lab in EPFL and in theUniversity of Lausanne, Switzerland. His research interests include eye-tracking, MOOCs, collaborative learning, big data analysis, interaction design and children, and statistics.He has authored several peer-reviewed academic publications on these topics.
 Roberto Martinez-Maldonado is a full-time researcher and lecturer at the University of Technology Sydney, Australia.His research has been mainly focused on applying data analytics and artificial intelligence techniques in physical learning spaces. He has co-organised several workshops including the HCI and the Learning Sciences international workshop at CSCL 2013.
Pierre Dillenbourg is full professor in learning technologies in the School of Computer & Communication Sciences,where he is the head of the CHILI Lab: “Computer-Human Interaction for Learning & Instruction”. He manages theSwiss EdTech Collider, an incubator with 30+ start-ups inEd Tech. He brings long experience in the design and evaluation of innovative learner-centred technologies.
Yvonne Rogers is the Director of the Interaction Centre at UCL and Professor of Interaction Design. Her research interests are in ubiquitous computing, interaction design and human-computer interaction. She has been instrumental in promulgating new theories (e.g., external cognition),alternative methodologies (e.g., in the wild studies) and far reaching research agendas (e.g., "Being Human: HCI in2020"). She is a Fellow of the ACM’s CHI Academy, and brings long experience in the design of interactive technologies to augment user experience.
about LCI

We cordially invite researchers who are interested across all areas of learning technologies and human-computer interaction(HCI). LCI provides an environment where participants get opportunities to: develop their research skills; increase their knowledge base; collaborate with others in their own and complementary research areas; discuss their own work.